Spatial Audio Plugins for Unity and Wwise

The goal of this project is to establish an immersive audio infrastructure in game engines to facilitate innovative research in VR. The project evolves around the translation of the SPARTA spatial audio plugins to Unity and Wwise audio engines. Good knowledge of C++ and a basic understanding of spatial audio techniques are required.

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Sebastian Schlecht
Professor of Sound in VR

My research interests include the virtual- and psychoacoustics, physical modeling and the design of virtual worlds.

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