Sound of Self in Virtual Reality

Avatars are a central component of virtual reality experience. In this project, we explore the sonic avatars and their perceptual implications. The experiments include recording and reproduction of various self-generated sounds (speed, footsteps, cloths, etc.). Further, we study real-time alteration of such sounds by audio effects such as voice alteration, artificial reverberation, and other means. As a result, we consider the sense of self and immersion induced by the sonic interactions of the person.

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Sebastian Schlecht
Professor of Sound in VR

My research interests include the virtual- and psychoacoustics, physical modeling and the design of virtual worlds.

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