Interactive Sound Synthesis for Virtual Reality

The goal of this project is to explore state-of-the-art techniques to create a vibrant and convincing sound environment in virtual reality. The project takes into account physical sound synthesis techniques as well as spatial audio methods. The technical setup includes virtual reality goggles, hand tracking, and object tracking techniques.

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Sebastian Schlecht
Professor of Sound in VR

My research interests include the virtual- and psychoacoustics, physical modeling and the design of virtual worlds.

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