Avatars in Virtual Reality

Avatars are a central component of the virtual reality experience. In this project, we explore avatars’ spatial capturing visually and sonically and integrate them into a VR environment. The visual volumetric capturing uses the new Azure Kinect depth-sensing cameras and Depthkit. Post-processing of the capture is performed in Sense XR Studio. Audio is recorded in the anechoic chambers of Aalto Acoustics Lab with a large spherical microphone array. The avatar is finally included in the Virtual Acoustics Lab VR environment using Unity 3D for Oculus Quest.

Associate Professor for Signal Processing

My research interests include the virtual- and psychoacoustics, physical modeling and the design of virtual worlds.