Artificial Reverberation for 6DoF Augmented Reality

Augmented Reality (AR) techniques aim to place virtual entities into the physical realm. While mainstream spatial computing techniques are developed for visual embedding, realistic sound embeddings are equally required to produce a convincing mixed reality. In this project, the students develop a novel method for real-time generation of artificial reverberation, which is adjusted to the surrounding environment.

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Sebastian Schlecht
Professor of Sound in VR

My research interests include the virtual- and psychoacoustics, physical modeling and the design of virtual worlds.

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