Sebastian J. Schlecht
Sebastian J. Schlecht
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Towards Transfer-Plausibility for Evaluating Mixed Reality Audio in Complex Scenes
The evaluation of mixed reality audio is typically approached under the paradigms of either authenticity or plausibility. While the …
Stefan A. Wirler
,
Nils Meyer-Kahlen
,
Sebastian J. Schlecht
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Velvet-noise Feedback Delay Network
Artificial reverberation is an audio effect used to simulate the acoustics of a space while controlling its aesthetics, particularly on …
Jon Fagerström
,
Benoit Alary
,
Sebastian J. Schlecht
,
Vesa Välimäki
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Dense Reverberation with Delay Feedback Matrices
This paper received the
Best Paper Award
. Feedback delay networks (FDNs) belong to a general class of recursive filters which are …
Sebastian J Schlecht
,
Emanuël A P Habets
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Enhanced Immersion for Binaural Audio Reproduction of Ambisonics in Six-Degrees-of-Freedom: The Effect of Added Distance Information
Axel Plinge
,
Sebastian J. Schlecht
,
Olli Rummukainen
,
Emanuël A P Habets
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Feedback Structures for a Transfer Function Model of a Circular Vibrating Membrane
The attachment of feedback loops to physical or musical systems enables a large variety of possibilities for the modification of the …
Maximilian Schäfer
,
Sebastian J Schlecht
,
Rudolf Rabenstein
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Improved Reverberation Time Control for Feedback Delay Networks
Artificial reverberation algorithms generally imitate the frequency-dependent decay of sound in a room quite inaccurately. Previous …
Karolina Prawda
,
Sebastian J Schlecht
,
Vesa Välimäki
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Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual Reality
Auditory localization cues in the near-field (< 1.0 m) are significantly different than in the far-field. The near-field region is …
Olli S Rummukainen
,
Sebastian J Schlecht
,
T Robotham
,
Axel Plinge
,
Emanuël A P Habets
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Towards Measuring Intonation Quality of Choir Recordings: A Case Study on Bruckner's Locus Iste
Christof Weiß
,
Sebastian J. Schlecht
,
Sebastian Rosenzweig
,
Meinard Müller
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Audio Quality Evaluation in Virtual Reality: Multiple Stimulus Ranking with Behavior Tracking
Virtual reality systems with multimodal stimulation and up to six degrees-of-freedom movement pose novel challenges to audio quality …
Olli S Rummukainen
,
Thomas Robotham
,
Sebastian J Schlecht
,
Axel Plinge
,
Jürgen Herre
,
Emanuël A P Habets
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Six-Degrees-of-Freedom Binaural Audio Reproduction of First-Order Ambisonics with Distance Information
First-order Ambisonics (FOA) recordings can be processed and reproduced over headphones. They can be rotated to account for the …
Axel Plinge
,
Sebastian J Schlecht
,
Oliver Thiergart
,
Thomas Robotham
,
Olli S Rummukainen
,
Emanuël A P Habets
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