Prototyping a small virtual world is a key step in demonstrating your VR experience idea. While many advanced 3D modeling software exist, quick prototyping in Unity might often be sufficient to test your ideas. Also, for mobile development like for the Quest, it’s preferable to use simple assets which communicate effectively the VR mechanics instead of slowing down the process by using random 3D model assets from the web.
First learn about the basic workflow of the ProBuilder package:
Read the following tutorial for effective working with ProBuilder:
Escape Room Example
Add RoomAlso add
- XR Origin and locomotion system
- a teleportation area to the floor