L3 - Player Control

Player Control


The capsule collider created by the character controller only changes size by the character controller driver once you start moving with the continuous movement. It’s important to drag the specific movement provider on the Character Controller Driver Locomotion field. If you need multiple movement providers working, you can duplicate the Character Controller Driver component.

Manual on

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A related tutorial on Screen Loader and OnRenderImage can be found here.

Character Controller follows Main Camera (optional)