L1 - First Scene

Intro to Unity for VR

Basics

Are you familiar with those commands?

  • Vector3 and Rotate
  • Transform
  • GameObject
  • Rigidbody
  • GetComponent
  • Input
  • Instantiate
  • InvokeRepeating If not, look them up in the manual and ask questions if they are unclear.

MonoBehavior

  • Start
  • Update
  • OnCollisionEnter
  • Invoke
  • GetComponent
  • Destroy

Coordinate System

Guardians

XR Rig

Physics

Assets

Debugging

Debug.Log

Making Screen Recordings

Here is how to make recordings in Quest.

Helps to share experience Helps to report problems and debug

Rhythm Games (Beat Saber)

1st person shooter (Super Hot)

3rd person (Journey of Gods)

Reflection

  • Overview Impressions - How was the game experience?
  • Which games did you try? For how long?
  • Locomotion - Was moving comfortable?
  • Interaction - Could you do stuff?
  • Playing in VR - Any thing specific/interesting?

Reflection

  • How are VR experiences different from 2D games?
  • How are VR experiences different from visiting an art museum?
  • How is meeting a friend in VR different from meeting them in-real-life?
  • How is VR today different from VR in the future?
  • Which differences do you believe will change rapidly? Which will prevail for long?
  • Which of these limitations are of technological nature, which of design, which of storytelling?
  • How are VR experiences different from reality?
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