Sebastian J. Schlecht is Professor of Practice for Sound in Virtual Reality at the Aalto University, Finland. This position is shared between the Aalto Media Lab and the Aalto Acoustics Lab. His research interests include spatial audio processing with an emphasis on artificial reverberation, synthesis, reproduction, and 6-degrees-of-freedom virtual and mixed reality applications. In particular, his research efforts have been directed towards the intersection of applied mathematics, algorithms, perception, machine learning and sound design. Current open and ongoing student projects can be found here.
PhD in Acoustic Signal Processing, 2017
University of Erlangen-Nuremberg, Germany
M.Sc. in Digital Music Processing, 2011
Queen Mary, University of London, UK
M.Sc. in Applied Mathematics, 2010
University of Trier, Germany
Title | Organisation | Awarded for | Year |
---|---|---|---|
Aalto ELEC Radical Creativity Award | Aalto University | for carrying out several innovative and creative projects | 03/2023 |
Award for High-quality Teaching | Aalto University | ELEC-E5690 Immersive Sound D | 09/2022 |
3rd Best Paper at DAFx | International Conference on Digital Audio Effects in Vienna, Austria | Physical Modeling Using Recurrent Neural Networks with Fast Convolutional Layers | 09/2022 |
Award for High-quality Teaching | Aalto University | ELEC-E5680 Virtual Acoustics | 09/2021 |
3rd Best Paper at DAFx | International Conference on Digital Audio Effects in Vienna, Austria | The Role of Modal Excitation in Colorless Reverberation | 09/2021 |
Best Paper of Journal of AES | Journal of the Audio Engineering Society | Directional Feedback Delay Network | 06/2020 |
Best Paper at WASPAA | IEEE Workshop on Applications of Signal Processing to Audio and Acoustics, New Paltz, USA | Dense Reverberation with Delay Feedback Matrices | 10/2019 |
2nd Best Paper at DAFx | International Conference on Digital Audio Effects in Aveiro, Portugal | Optimized velvet-noise decorrelator | 09/2018 |
Best Peer-Reviewed Paper at AES ARVR | 2018 AES International Conference on Audio for Virtual and Augmented Reality in Redmond, WA, USA | Audio quality evaluation in virtual reality: Multiple stimulus ranking with behavior tracking | 08/2018 |